

The ruleset is clear and brief and logically structured. How to place terrain, muster your forces or write a scenario are skills you have to bring yourself.įor compactness and price this game wins everything hands down. Definitions of things like Overwatch, "obscured" and range (measuring from what to what?) are not included. You have to fill in a number of things that are not explained or expanded upon because of the briefness of the ruleset. There is no gradual deterioration of a force through loss of Morale. Morale checks are quick and easy but tend to give temporary results. This may be a conscious choice (it usually takes an average few hundred bullets to kill an enemy these days) but it might not be everybody's idea of a fun game. We had one soldier standing in the open acquiring 12 Stress from getting shot at, failing his test, duck away and start without Stress all over again next turn! That way it takes a while to get decisive results. So most shots miss and only result in Stress.
Since the target number is 17+ and the best positive modifier is a +3 you still need a 14+ to hit. Not just because it is a bit labour-intensive (roll (or at least calculate) for spot +/- modifiers, roll for shoot +/- modifiers, roll for injury) but because it is quite hard to hit something! While Activating is straightforward and gets figures moving around the table pretty quickly, especially shooting takes up a lot of time. A small squad versus squad game actually took us a few hours. When one expects a brief ruleset to result in a quick game, DC will surprise you. The vehicle stat charts include modern vehicles for the US, UK, Russia, China, France and Germany, as well as a chart with modern helicopters and a Vietnam 65-75 vehicle chart. The vehicle rules include aircraft, AT weapons and AA weapons. The vehicles function about the same as a figure, but with different results for spotting and getting damaged. There are rules added for radios, boobytraps and Casevac, All Stressed figures must make a test before being actiovated and might end up being limited or even surrendering. Figures acquire Stress from being fired upon. The game knows only two Morale classes: Regular and Insurgent. Stress is the currency of Morale in this game.
